# Roadmap

#### **KOLMint Roadmap — Turning Influence Into an Asset** <a href="#kolmint-roadmap-turning-influence-into-an-asset" id="kolmint-roadmap-turning-influence-into-an-asset"></a>

**2025 Q4 · Foundation & Protocol Expansion**

**November 2025 — Influence Protocol Upgrade**

* Upgrade the KOLMint Influence Power Protocol with a three-dimensional scoring system: Behavior Score, Connection Score, and Social Weight.
* Finalize the **Influence Asset Standard (IAS)**, enabling cross-platform synchronization of influence data.
* Launch **KOLMint Creator Console 1.0** for KOLs to manage influence growth

**December 2025 — Task Layer & Incentive Engine**

* Release the **Task Module (Beta)** supporting multi-tier missions for brands, fans, and KOLs.
* Introduce the **Influence Growth System** with level-based progression that turns participation into long-term asset accumulation.
* Expand social account integration to X.

***

**2026 Q1 · Influence Tokenization Phase**

* Fully upgrade the KOL Planet system, where influence levels determine mining power and reward multipliers.
* Planets now evolve through tiered progression unlockable via tasks, fan engagement, and social interactions.
* Complete large-scale infrastructure and node stress testing.
* Run simulations for influence-based asset valuation models to prepare for token generation.
* Official launch of the KOLMint mainnet.
* Token Generation Event (TGE) for **$KOL**, enabling the first-ever conversion path from **influence → tokenized value**.

***

**2026 Q2 · Token Genesis & Governance Launch**

* Lock scope for KOLMint mainnet features.
* Conclude economic validation and community consensus testing for the upcoming token launch.
* Influence becomes transferable, tradable, and monetizable on-chain.
* Release the governance module, where **influence level—not token balance—determines voting weight**.
* Establish the new paradigm of on-chain power: **Power ≠ Capital; Power = Influence.**

***

**2026 Q3 · Influence Market Economy**

* Launch the **Global Influence Leaderboard** and allocate ecosystem rewards based on ranking.
* Brands and enterprises can directly purchase influence through mission budgets, creating real commercial demand.
* Deploy the **Influence Marketplace**, enabling fluid exchange of influence across ads, campaigns, promotions, and partner ecosystems.

> *At this stage, KOLMint is no longer a mining system—it's a production infrastructure where influence becomes a native Web3 resource.*

***

**2026 Q4 · Influence Civilization**

* Launch the **Influence Passport**: a unified credential combining on-chain identity, social credibility, and commercial value.
* Publish the **Influence Asset Standard API** for third-party builders and enterprise integrations.
* Complete the full lifecycle of influence: **Digital → Asset → Commercial Credit → Governance Power**
* KOLMint becomes the first protocol globally to formalize **influence as a primary on-chain asset class**.


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